Thursday, October 25, 2007
Started a WoW Blog
Big Red Pet
Wednesday, October 24, 2007
The Inevitable Hiatus Post.
If you're particularly proud of your build, I highly encourage you to sign up on the forums and write up a post in your class forum about it. If we can get enough people to do this, discussion will surely follow.
Wednesday, September 19, 2007
New Build Shop: Priest 14/0/47
I'm out of state visiting relatives so this is quick. I'm currently rewriting everything for speed.
Monday, August 27, 2007
Armory to Data Miners - It's ok!
XML file size reduction: The XML files used by the Armory have been optimized for speed, partly by streamlining the amount of code in the files. As a result, third-party sites that mine Armory data may need to make adjustments to account for the new file configurations.
There you go, implicit permission from Blizzard to suck down data.
Friday, August 17, 2007
Report - 20070814232234
Thursday, August 16, 2007
Report - Spec Breakdown by Realm Type
For each class you'll see the top 20 specs for RP-PvP, PvE, PvP and RP servers. Unfortunately, in order to make sure the output shows up in all browsers properly, I'm not serving raw XML with an XSL stylesheet directly, but using PHP to load the XML and XSL and output the resulting HTML. The raw XML is available here. You will note that the XML also contains the top 10 builds for each spec. I didn't use that data in the HMTL report because I wanted to keep the tables somewhat simple, and by using XSL I can tweak the stylesheet to include that data once I figure out a good way to represent it. (plus I can make it prettier much more easily, if I ever learn how)
Taking a quick look at the data for Hunters, 41/20/0 dominates both PvE and PvP realms, but interestingly enough, a larger percentage of Hunters with that spec are on PvP servers. (7920 vs. 5938, or 7.861% vs. 5.894%) Also, while the first Survival spec on PvP servers is only ranked #9 (0/21/40), the first PvE Survival spec is at #7. Though to be fair, the percentage of the class is higher in the PvP spec. In fact, it's pretty clear that out of the Hunters represented in this table there are more PvP Hunters than PvE.
Please feel free to talk about this report either here or on our forums.
Wednesday, August 15, 2007
New Build Shop up - Warlock ??/41+/??
Obviously, I've got a new report out, but I'm redesiging the report generation to be more general and flexible. The goal here is to support live queries against that database on various criteria. I know for a fact that making this live will kill my server, so I need to figure out a way to ensure that doesn't happen. In any case, you should eventually be able to do top N spec/builds per class, with these additional variables: faction, race, gender, realm, realm type and battlegroup. I think a lot of people will be interested in the realm type breakdown and if there truly is a difference between how PvE and PvP players choose their talents.
Tuesday, August 7, 2007
765k * 5 XML files == 7.5 gigs of data
In the meantime, does anyone have any pointers to good tutorials on XSL? Outputting raw html is kind of a pain so being able to do XSL transformations on XML output would probably make things a bit simpler.
Friday, August 3, 2007
2nd Fetch update - 416k and counting
Wednesday, August 1, 2007
What constitutes being a particular spec versus a hybrid?
Update: Here's my quick class breakdown. Each Tree will have two numbers, number of characters that have 31 or more points in that tree, and number of characters that have 41 or more points in that tree. The remaining number are hybrids by that definition.
Total number of 70s: 782,247
Druid: 76371
Balance: 11053 (14.47%) , 9370 (12.27%)
Feral Combat: 44857 (58.74%) , 43897 (57.48%)
Restoration: 20421 (26.74%) , 17934 (23.48%)
Hybrids: 40 (0.05%) , 5170 (6.77%)
Hunters: 96671
Beast Mastery: 26328 (27.23%) , 24733 (25.58%)
Marksmanship: 62945 (65.11%) , 59058 (61.09%)
Survival: 7101 (7.35%) , 3419 (3.54%)
Hybrids: 297 (0.31%) , 9461 (9.79%)
Mages:104760
Arcane: 41297 (39.42%) , 12353 (11.80%)
Fire: 33784 (32.25%) , 28360 (27.07%)
Frost: 29506 (28.17%) , 27602 (26.35%)
Hybrids:173 (0.17%) , 36445 (34.79%)
Paladins:69338
Holy: 50493 (72.82%) , 45571 (65.72%)
Protection: 9991 (14.41%) , 9124 (13.05%)
Retribution: 8526 (12.19%) , 7974 (11.40%)
Hybrids: 328 (0.47%) , 6669 (9.62%)
Priests:91094
Discipline: 10577 (11.61%) , 4728 (5.20%)
Holy: 44361 (48.70%) , 9712 (10.66%)
Shadow: 35781 (39.28%) , 35030 (38.45%)
Hybrids: 375 (0.41%) , 41624 (45.69%)
Rogues:94760
Assassination: 24234 (25.57%) , 19420 (20.49%)
Combat: 47267 (49.88%) , 40052 (42.27%)
Subtlety: 21193 (22.36%) , 13901 (14.67%)
Hybrids: 2066 (2.18%) , 21567 (22.76%)
Shamans:51279
Elemental: 13797 (26.90%) , 6326 (12.34%)
Enhancement: 16685 (32.54%) , 12951 (25.26%)
Restoration: 20743 (40.45%) , 20274 (39.54%)
Hybrids: 54 (0.11%) , 11728 (22.87%)
Warlock:85389
Affliction: 39612 (46.39%) , 32815 (38.43%)
Demonology: 27128 (31.77%) , 21758 (25.48%)
Destruction: 18074 (21.17%) , 13926 (16.31%)
Hybrids: 575 (0.67%) , 16890 (19.78%)
Warrior:112765
Arms: 41118 (36.46%) , 15151 (13.44%)
Fury: 16159 (14.33%) , 13553 (12.02%)
Protection: 55178 (48.93%) , 53906 (47.80%)
Hybrids: 310 (0.27%) , 30155 (26.74%)
Armory Miner Gets Props!
Standardizing Armory data storage
Round 2 gathering has started
Friday, July 27, 2007
Forums up!
Racial Report
Thursday, July 26, 2007
First Report
Wednesday, July 25, 2007
Shockadins on WoW Insider
Quick numbers for non-clickers: 1412/69338 level 70 paladins share this spec. That's barely over 2%.
Since I haven't even touched my pally since the BC talent trees came out, I can't comment much.
The top build is shared by 20 people. In the Holy tree, the top build ditches 2/2 Improved Lay on Hands and 3/3 Sanctified Light in favor of 5/5 Improved Seal of Righteousness. Not having ISoR seems to be a common complaint in the article's comments, so that's consistent. As for the Retribution tree, the top build puts 3/3 in Improved Seal of the Crusader, 5/5 Deflection (instead of 3/5), and 3/3 Crusade (instead of 2/3), ditching Conviction and Seal of Command.
The first negative comment seems to be close to the voice of the "majority" of the spec. However, the third build does forgo ISoR....
So? Is there a valid criticism for WoWI not doing their homework? In the end, these types of situations are exactly what I'm trying to address.
Tuesday, July 17, 2007
Build Results Layout - How do you want to see it?
New Build Shop up - Priest 23/38/0
Friday, June 22, 2007
Just under 2.5M characters and Europe info
Wednesday, June 13, 2007
New Build Shop up - Hunter 5/13/43
Well, I'm up to almost 2 million characters, and guess what: no one's got this build. In fact, only 45 characters even have this *spec*. Needless to say, none of them share a build. This leads me to believe this build was submitted either as a theory or a joke.
So what have we got? Part of me questions putting points in BM at all if you're going for an uber-CC build, since why do you need to worry about attack speed if your enemies are always under control? I would think those 5 points would be better off in either Mortal Strikes (otherwise why did they bither putting 5 points in Lethal Shots?) or horror of horrors, Imp Stings to pump up Wyvern Sting.
And since we're getting into the MM tree, why no points in Efficiency? Mana's a concern, since you're going to be tossing lots of spells around, so I would think Efficiency would be a priority. Go For the Throat is fine, I guess, but again, given the implied intent of the build, we don't care about damage, we don't care about pets, so putting those points in Imp Feign Death seems like it might be better (I know, Imp FD is bogus, I'm just saying) for dealing with loss of control when 4+ enemies are involved.
Tier 1 in SV is an exercise in trying to get to higher tiers. Sure, two points in Savage Strikes, but the other 3 points can go wherever. I'm guessing Humanoid Slaying was chosen for the same reason Eliah guessed, for PvP. For PvE I'd probably pick Hawkeye too. :P Tier 2 and Tier 3 are more of the same, Entrapment, Imp Wing Clip and Clever Traps are necessary. 5 points in Survivalist is tier fodder and extra health can't hurt. Trap Mastery is key to the intent, Survival Instincts and Killer Instinct are tier fodder but are the best of what's available. Resourcefulness is key for long fights. Lightning Reflexes gets you to Wyvern Sting, so you might as well grab Expose Weakness for more damage and to get you up to Master Tactician and Readiness. I would think that filling out Thrill of the Hunt would be useful (again, the whole mana thing) but overall I feel this is a build to mess around with and not a particularly serious one.
Monday, June 11, 2007
1st Million - Warriors
- 8/5/48 - 2652 (5.92%)
- 31/30/0 - 1871 (4.18%)
- 35/23/3 - 1693 (3.78%)
- 5/5/51 - 1492 (3.33%)
- 33/28/0 - 1269 (2.83%)
- 17/44/0 - 1194 (2.67%)
- 8/0/53 - 1075 (2.40%)
- 41/20/0 - 1014 (2.26%)
- 11/0/50 - 994 (2.22%)
- 5/0/56 - 812 (1.81%)
4 Arms specs, 1 Fury spec, and 5 Protection specs. Being a tank class, this breakdown is expected.
- Arms - 16708 (37.3%)
- Fury - 6466 (14.4%)
- Protection - 21472 (47.9%)
- Nospec'd - 125 (0.2%)
- Unspec'd - 7 (0.01%)
1st Million - Warlocks
- 43/7/11 - 1224 (3.60%)
- 20/41/0 - 1072 (3.15%)
- 7/43/11 - 1024 (3.01%)
- 41/0/20 - 1010 (2.97%)
- 45/5/11 - 902 (2.65%)
- 40/0/21 - 826 (2.43%)
- 0/21/40 - 778 (2.29%)
- 43/0/18 - 633 (1.86%)
- 42/8/11 - 624 (1.84%)
- 42/19/0 - 594 (1.75%)
7 Affliction specs, 2 Demonology specs, and 1 lone Destruction spec. Ok, let me see if I can say this right: So far, of all the classes, the Warlock top spec has the lowest percentage of any other class. This can be a good or bad thing. Either the warlock talents are so good, characters can spec a number of different ways and still be very effective, or warlocks are nubs and don't understand their own class and are top notch at PvP by accident. I'll go with the latter just to piss off Inowar. I note with amusement that his spec is not in the top 10.
Anyhoo, here's the spec breakdown:
- Affliction - 15384 (45.2%)
- Demonology - 10887 (32.0%)
- Destruction - 7501 (22.06%)
- Unspec'd - 229 (0.6%)
- Nospec'd - 4 (0.01%)
Update - Yeah, that second spec was a typo, it's 20/41/0.
1st Million - Shamans
- 0/5/56 - 2922 (14.92%)
- 40/0/21 - 1753 (8.95%)
- 41/0/20 - 986 (5.04%)
- 0/40/21 - 924 (4.72%)
- 0/42/19 - 767 (3.92%)
- 0/11/50 - 596 (3.04%)
- 0/0/61 - 575 (2.94%)
- 0/41/20 - 453 (2.31%)
- 0/7/54 - 363 (1.85%)
- 0/45/16 - 301 (1.54%)
2 Elemental specs, 4 Enhancement specs, and 4 Restoration specs. Unsurprisingly, the only single tree spec is in Restoration (go go healer!). Overall the spec breakdowns are:
- Elemental - 5145 (26.2%)
- Enhancement - 6565 (33.5%)
- Restoration - 7852 (40.1%)
- Unspec'd - 19 (0.09%)
- Nospec'd - 3 (0.01%)
1st Million - Rogues
- 15/41/5 - 2755 (7.23%)
- 41/20/0 - 2057 (5.39%)
- 17/44/0 - 1951 (5.12%)
- 13/41/7 - 1857 (4.87%)
- 19/42/0 - 1736 (4.55%)
- 41/0/20 - 1445 (3.79%)
- 30/0/31 - 1279 (3.35%)
- 20/41/0 - 1174 (3.08%)
- 21/0/40 - 831 (2.18%)
- 16/45/0 - 793 (2.08%)
A reasonably healthy distribution (that is to say, all three tree are represented) of specs. Combat rules the board with 6 specs, followed by 2 each of Assassination and Subtlety. 9886 rogues are spec'd Assassination. 18267 are spec'd for Combat and 9042 are spec'd for Subtlety. 933 rogues are unspec'd and 9 rogues aren't spec'd at all.
1st Million - Priests
- 23/38/0 - 3947 (10.9%)
- 28/33/0 - 3102 (8.57%)
- 21/40/0 - 2534 (7.00%)
- 14/0/47 - 2479 (6.85%)
- 11/0/50 - 1232 (3.40%)
- 31/30/0 - 1086 (3.00%)
- 20/41/0 - 952 (2.63%)
- 0/0/61 - 947 ( 2.62%)
- 13/0/48 - 890 (2.46%)
- 10/0/51 - 882 (2.44%)
5 Holy/Discipline specs, 4 Shadow/Discipline specs, and the scourge of the priestly nation, the full-on Shadow spec. Unsurprisingly Holy/Disc takes the tops spots, but Shadow makes a strong showing as well. And when looking a specs overall, Holy keeps the lead with 17,376 priests (48%) with Shadow coming a close second at 14,054 priests (38.8%) and Discipline crossing the finish line a few minutes later with 4,602 priests (12.7%). That leaves 173 priests who can't make up their minds, and 2 who are completely out of the loop with no talent points spent.
1st Million - Paladin
- 41/20/0 - 3821 (13.88%)
- 50/11/0 - 1776 (6.45%)
- 43/18/0 - 1516 (5.51%)
- 42/19/0 - 1164 (4.23%)
- 47/14/0 - 942 (3.42%)
- 44/17/0 - 821 (2.98%)
- 45/11/5 - 751 (2.73%)
- 45/16/0 - 726 (2.64%)
- 48/13/0 - 696 (2.53%)
- 0/49/12 - 576 (2.09%)
Well, well, well. The top 10 specs represent 46.4% of the class, and not a single Retribution spec to be seen. Apparently the 3,713 Retribution paladins (13.5%) left aren't much in agreement. The only one that's not Holy is in 10th place, with a focus on Protection. And speaking of Protection, there's only 3,981 Protection paladins (14.5%), and 19,691 pallies (a whopping 71.5%!) are Holy-spec'd. 153 paladins have no spec at all, and 4 people either haven't realized they got a free respec some time ago, or are so hardcore they don't need talents to crush.
Wednesday, June 6, 2007
1st Million - Mages
- 40/21/0 - 3859 (9.09%)
- 10/48/3 - 3187 (7.51%)
- 40/0/21 - 3120 (7.35%)
- 0/0/61 - 2172 (5.12%)
- 33/28/0 - 1711 (4.03%)
- 17/0/44 - 1611 (3.80%)
- 10/0/51 - 1392 (3.28%)
- 41/20/0 - 1261 (2.97%)
- 21/40/0 - 983 (2.32%)
- 2/0/59 - 950 (2.24%)
Some interesting numbers pop out from the builds. Only 3 of the 100 builds here exceed 1% of the class in size, and 2 of them are 10/48/3. The only difference between those 2 builds is a single point in Fire. The top build takes 1/3 Improved Fire Blast, and second place goes to a 1/2 Blazing Speed. And to even further show consolidation, third place puts that point in 1/5 Impact.
The third build that exceeds 1% of the class size is 0/0/61, full on Frostiness. You really can't get much deeper than that. (only Frost Warding and Frozen Core are skipped)
In terms of spec, the top 10 leans towards Arcane. 23.4% of mages have a top 10 spec and focus on Arcane. Only 7.5% are Fire, and 14.4% are Frost. As compared to all level 70 mages, of which 40% are Arcane, 31.1% are Fire, and 28.6% are Frost. The remaining 67 of you mages have no specialization at all. (and 8 of those had no talents chosen at all!)
Sunday, June 3, 2007
1st Million - Hunters
- 41/20/0 - 2221 (5.84%)
- 0/43/18 - 1574 (4.15%)
- 0/45/16 - 1450 (3.81%)
- 0/42/19 - 1064 (2.80%)
- 0/44/17 - 864 (2.27%)
- 0/41/20 - 806 (2.12%)
- 7/45/9 - 800 (2.10%)
- 0/47/14 - 681 (1.79%)
- 5/53/3 - 647 (1.70%)
- 5/47/9 - 579 (1.52%)
The amount of variance in the Beast Mastery "cookie-cutter" spec alone is pretty staggering, although 23.6% of all Beast Mastery hunters have it, suggesting not much variance at the spec level. Humorously enough, BRK's current spec is not represented at all in the top 10 builds for this spec. I guess I haven't crawled Madoran yet, so it will be good to see how his build fares when all 3 million or so characters I have get pulled in. The top two builds differ only in the ubiquitous Tier 2 Marksmanship decision: Efficiency or Improved Hunter's Mark? Solo or Raid? 8 out of 10 builds put 2 points in the much maligned Spirit Bond (version 2). Another point of contention seems to be where to put the 5th point for Tier 7 in order to get to Serpent's Swiftness: Bestial Discipline is the most popular resting place, or else a token point Animal Handler or Catlike Reflexes.
As for the rest of the specs, they are completely dominated by Marksmanship builds. From the rather confusing 0/41/20 to the PvP-oriented 0/43/18 to what I consider to be even more degenerate than the "glass cannon", 5/53/3.
I don't even know where to begin. Less than 4% of the hunters that chose 0/41/20 are represented in its top 10, so I can only conclude those that chose this spec are either deluded, misinformed, or just plain ignorant. Diversity is a good thing, but when your top build is shared less than a percent of your spec-mates (as it is with two other specs in the top 10), it's overdoing it. Either that or I'm missing something that might present itself in a PvE vs. PvP server breakdown. Look for that in a future post.5/53/3 is just plain offensive to me. (Warning, religious zealotry ahead) We as a class are not complete without our pet, so why go so far out of our way to gimp ourselves by gimping our pet? And please, repeat after me: Hawk Eye is a crutch. I'm far from the best hunter around, but I can function just fine without it. There are plenty of other talents that give you more bang for the point. (pun only partially intended)
Ironically enough, it is 5/47/9, the last of our top 10 specs, that has the highest percentage sharing a single build. 21.42% of the only 579 hunters that went this spec chose it, practically 3 times the most popular build of next in line, 7/45/9. (figures. :P)
Am I biased? Hell yeah. I am (well, will be, someday :P) part of the most popular spec for hunters, yet it only represents a small (yet extremely vocal) minority of hunters overall. (68.56% of level 70 hunters are Marksmanship, as opposed to 24.65% opting for Beast Mastery, and a whopping 6.52% are Survival. Even more frightening is the remaining 0.25% (90 of you, and 8 who cleared their talents and haven't respecced yet!) that are of no spec at all, with no possibility of a 31-point, much less 41-point talent.)
A lot of numbers here. In the end, you can't just look at the spec, or at the build level. Context is everything. Hopefully everyone's not too confused to comment.
1st Million - Druids
- 0/47/14 - 3316 (10.7%)
- 0/0/61 - 2292 (7.4%)
- 0/50/11 - 2215 (7.2%)
- 1/46/14 - 1760 (5.7%)
- 0/49/12 - 1177 (3.8%)
- 0/44/17 - 875 (2.8%)
- 1/49/11 - 790 (2.5%)
- 1/0/60 - 776 (2.5%)
- 0/45/16 - 740 (2.4%)
- 0/46/15 - 689 (2.2%)
The top 10 specs collectively account for 14,630 characters, almost half of the level 70 druids. Feral takes the overwhelming majority, accounting for 11,562 characters. Restoration takes up the remaining characters, as Balance gets no love at all. Out of the 3 builds that actually put a point in Balance, only 1 build put a point in something other than Nature's Grasp. Apparently a few people want to get their Wrath and Starfire on a little bit faster. Looking at the full Restoration spec it's pretty amazing just how much variance you can get out of 68 points, Though only 1 build so much as even scratches Furor.
1st Million - Quick Stats
311,493 level 70 characters (just under 31%)
Class Breakdown:
- Druid - 30791
- Hunter - 38030
- Mage - 42448
- Paladin - 27538
- Priest - 36205
- Rogue - 38128
- Shaman - 19581
- Warlock - 34001
- Warrior - 44771
Tomorrow (er, after I sleep) I'll start posting information on the most popular specs and builds within those specs.
Tuesday, May 29, 2007
What numbers do you want to see?
Waiting for 1 Million
Saturday, May 26, 2007
Interim Snapshot - Hunters
The columns of the table are as follows: (sorry for using a link, I can't seem to get the DHTML popups working on Blogger)
- Build/Spec - The text is the spec, the link and popup shows the build.
- Number with Build - The number of hunters using this exact build.
- Number with Spec - The number of hunters that have this spec (X/Y/Z)
- Build %age - The percentage of hunters that have this exact build (for this snapshot, that's out of 14000)
- Spec %age - The percentage of hunters that have this exact spec.
Later I'll post some snapshots for the other classes. Leave a comment if there's other small bits of information you might be interested in
Thursday, May 24, 2007
Build Diversity
New Build Shop up - Druid 0/47/14
Wednesday, May 23, 2007
Pre 2.1: Most Popular Builds - Warrior
- 11 characters: 5/5/51 - Clearly a tanking build. Deflection from Arms, Cruelty from Fury, and everything from Protection except Tactical Mastery, Improved Revenge, Improved Disarm, and Improved Shield Bash.
- 9 characters: 8/5/48 - crawl up to Improved Thunderclap in Arms, and ditch Improved Bloodrage, Improved Taunt and Improved Shield Wall for Tactical Mastery.
- 8 characters: 5/0/56 - Give up on Fury and grab everything from Protection except Tactical Mastery.
- 7 characters: 35/23/3 - Enough up Arms for Mortal Strike, but I don't know enough about warriors to comment beyond that. Regardless, seems like an odd distribution, numerically.
- 6 characters: 11/0/50 - Another Protection build, it adds Improved Heroic Strike to Arms, and all over Protection except Improved [Bloodrage, Revenge, Disarm, Taunt, Shield Bash]. Warriors have GOT to be sick of saying the word improved....
41/2,430 warriors, and only 1.6% represented in the top 5 builds. Now that 2.1 is live, I'll be crunching data on the 2.5 million characters I have queued up. I suspect it'll be a while. :)
Pre 2.1: Most Popular Builds - Warlock
- 11 characters: 7/43/11 - Heavy Demonology with enough Destruction to get Shadowburn and Affliction to get 2/2 Improved Lifetap.
- 8 characters: 7/7/47 - Same smattering of Affliction, 2/2 Improved Healthstone and 5/5 Demonic Embrace from Demonology, then all the way up Destruction (thanks Ino) to get Shadowfury.
- 8 characters: 6/44/11 - Variant on 1. Drop Improved Lifetap to 1/2 in order to get 1/3 Mana Feed from Demonology.
- 8 characters: 5/41/15 - Ditch Improved Lifetap, strip Demonology to just enough to get your Felguard, Then throw the rest in Devastation for critical goodness.
- 8 characters: 0/40/21 - Sacrifice the Felguard in order to get up to Ruin.
43/1,712 for 2.5% representation. One more class, coming up!
Tuesday, May 22, 2007
Pre 2.1: Most Popular Builds - Shaman
- 24 characters: 0/5/56 - Restoration with a smidge of Enhancement for a bit of extra mana.
- 14 characters: 0/5/56 - A minor variant of 1, swapping in Totemic Focus for Nature's Guardian.
- 8 characters: 0/0/61 - Gives up the Enhancement to keep both Totemic Focus and Nature's Guardian.
- 6 characters: 0/5/56 - Another variant of 1, only 1/3 Focused Mind in order to get 2/2 Improved Reincarnation.
- 4 characters: 0/42/19 - Our last build is Enhancement-oriented instead.
56/852 Shamans, that's 6.5%. A healthy percentage compared to other classes.
Pre 2.1: Most Popular Builds - Rogue
- 4 characters: 17/44/0 -Assassination/Combat. I have a level 2 Rogue. 'Nuff said.
- 4 characters: 17/44/0 - Assassination/Combat. 3/5 Lightning Reflexes instead of 3/3 Improved Gouge, above.
- 4 characters: 15/41/5 - Everyone gets love, sorta. Subtlety gets a 5/5 Opportunity at Assassination and Combat's expense.
- 3 characters: 41/20/0 - Assassination/Combat. Just enough to get 5/5 Dual Wield Specialization.
- 3 characters: 19/42/0 - Again, Assassination/Combat, but Sword Specialization gets the full 5/5 love here to bump it to 42.
18/1,913 Rogues accounted for in the top 5. Not even 1%. The sign of a class that can't make up its mind, or a well-designed tree with significant flexibility?
Pre 2.1: Most Popular Builds - Priest
- 25 characters: 0/0/61 - Over the Discipline, past the Holy, nothing but Shadow. Everything in the tree except Shadow Resilience.
- 10 characters: 0/0/61 - Second verse, same as the first. Skips Improved Fade instead.
- 9 characters: 7/0/54 - Ditches both of the above and Spirit Tap in favor of Unbreakable Will and everybody's favorite talent, Improved Power Word: Fortitude.
- 8 characters: 23/38/0 - Discipline/Holy. It looks like Discipline is just to get Improved Divine Spirit, which makes it impossible to climb up all the way to Circle of Healing Holywise.
- 7 characters: 0/2/59 - 2/2 Healing Focus, then all over Shadow. This one kind of confuses me since going almost entirely Shadow implies to me that the character would be in Shadowform almost always but it's been awhile since I pulled out my priest so I could be wrong.
59/1,849 represented in the top 5 priest builds. Just under 3.2%. What do you think about these builds?
Pre 2.1: Most Popular Builds - Paladin
- 18 characters: 41/20/0 - Holy/Protection. I'm guessing this is a Healadin build. The focus seems to be on bumping up healing as much as possible, and using Protection talents to build up auras and overall buff utility.
- 13 characters: 0/49/12 - Protection/Retribution. Tank build, since the Retribution talents focus on mana efficiency, Parry and pumping out Judgements.
- 10 characters: 41/20/0 - A variant on 1. Ditches Aura Mastery and 1/3 Blessed Life in favor of filling out 2/2 Improved Blessing of Wisdom. Also switches from 5/5 Improved Devotion Aura to 5/5 Redoubt.
- 7 characters: 50/11/0 - Holy with just enough Protection to get BoK. Pretty much every heal/buff oriented talent has been taken.
- 7 characters: 41/20/0 - Yet another Holy/Prot build. The Holy spec from 1, and the Prot spec from 3.
55/1,457 Paladins represented, just under 3.8%. Pallies, what say you?
Pre 2.1: Most Popular Builds - Mage
- 39 characters: 10/48/3 - From Arcane, Tier 1 provides some target resistance reduction in the form of 2/2 Arcane Subtlety and 3/5 Arcane Focus. For Tier 2, 5/5 Arcane Concentration helps with mana efficency. From Frost, 3/3 Elemental Precision, which is the only useful talent for Fire mages in the Frost tree. With so much in Fire, it's easier to talk about what's not there. 0/5 Impact, 0/3 Improved Fire Blast, 0/3 Improved Flamestrike and 0/2 Improved Fire Ward. Of those four, Improved Fire Ward seems the most useless.
- 36 characters: 10/48/3 - Same essential build, but takes a point from Blazing Speed and puts it in Improved Fireblast instead. Neither of these talents really seem all that, so I'm not surprised by the similarity to the previous build.
- 24 characters: 0/0/61 - Full on Frostiness. What's missing? 0/2 Frost Warding and 0/3 Frozen Core. Both minor damage mitigators at best.
- 20 characters: 0/0/61 - Frostiness of a different flavor. Frost Warding and Frozen Core are filled up at the expense of 0/5 Arctic Winds, which when full would have reduced your chance to be hit by physical attacks by 5%.
- 12 characters: 40/0/21 - An actual hybrid build, Arcane/Frost. It's clear the decision to go Frost is to get Ice Block, and Arcane choices seem focused on improving overall damage.
Pre 2.1: Most Popular Builds - Hunter
- 6 characters: 7/45/9 - A Marks build, but steals 5/5 Improved Aspect of the Hawk from BM, and 3/3 from each of Monster Slaying/Humanoid Slaying/Hawk Eye. The Marks talents are pretty much what you'd expect, except the omission of Rapid Killing.
- 5 characters: 5/47/9 - Swaps out BM's Focused Fire for Rapid Killing. 'Cause you know, MM Hunters don't need pets. :P
- 4 characters: 7/45/9 - Minor adjustments from Build 1. 5/5 Improved Concussive Shot, so these characters are probably on PvP realms.
- 4 characters: 7/45/9 - This one's even weirder. 1/5 in Improved Hunter's Mark? 2/2 Go For The Throat, even though there's almost no other talents chosen to improve pet DPS? You got me on this one.
- 4 characters: You guessed it, 7/45/9 - 3/5 Improved Arcane Shot? I give up.
Monday, May 21, 2007
Pre 2.1: Most Popular Builds - Druid
Anyway, since I want to wait for any potential respec fallout from the patch before I start collating build data, I'm going to post the most popular class builds for what data I have (about 16,000 level 70s).
First up is Druids. I have data on 1,653 level 70 druids. While there are less druids than hunters in my small sample, interestingly enough there is a lot more consitency in the druid builds. With the disclaimer that I have never played a druid, I present the top 5 druid builds (with noobish commentary):
- 41 characters: 0/0/61 - Full on Restoration. Not a single point in either Feral or Balance. Since it's easier to talk about what wasn't taken instead of what was, here you go. 0/5 in Furor and 1/3 in Natural Shapeshifter. Generally speaking these seem like the least healing oriented talents in the tree, so I'm not surprised.
- 27 characters: 0/0/61 - Again, full on Resto, but the placement is ever so slightly different. Furor is still 0/5 (combat forms ftl) but instead Improved Tranquility is ignored (0/2).
- 22 characters: 1/0/60 - What Balance talent could possibly be important enough to completely toss Natural Shapeshifter aside? Nature's Grasp!
- 21 characters: 1/49/11 - A Feral build takes the number 4 spot. Balance's only contribution is again Nature's Grasp, and Restoration this time close to an inverse of the top builds, taking 5/5 Furor, 5/5 Naturalist, and 1/1 Omen of Clarity. Feral is almost completely full except for Feral Aggression 0/5 and Nurturing Instinct 0/2.
- 21 characters: 1/46/14 - A minor variant on the previous build. 3 points are taken to wipe out Primal Tenacity and fill in Natural Shapeshifter. Presumably the thought here is that Feral druids need to shift a lot so that helps them catch a break.
Welcome to the Build Mine!
Until the Armory came along, everyone discussed talent builds in terms of trees: 41/20/0, 31/20/10, what have you. Now with the ability to see exactly what everyone has selected, we can drill down to the individual talent level, where there is an extreme amount of diversity. For example, I did a quick comparison of the approximately 2,000 (out of 16,000) level 70 hunters in my pre-2.1 data gathering, and out of all those hunters, The most popular build is shared by 6 characters. *6*! And I know BigRedKitty will freak out when he sees that build, since it's 6th on Llew's pass at crunching his data. However, with my sample size only being 0.3% of all the character information I'll have soon, I don't expect that to be the most popular build once all the data is crunched. That crunch will probably happen this weekend, as I suspect a fair number of players will be respeccing after 2.1 goes in, which is expected for tomorrow.
Who am I? a 41/10/0 level 60 hunter with 3 level 60 and a level 64 alt. I haven't had nearly as much time to play in the past year as the year before, as my son was born just over a year ago. That has pretty much precluded me from raiding or pretty much running any instance at all. I'm not casual by any stretch of the word, but I'm far from hardcore. I'm interested in game mechanics and social design, not only in the game itself but in the choices players make with respect to the game. In the end, I want this blog (and the forthcoming website) to be a discussion area for character builds and the rationale behind them. I'm not an expert, but I want to encourage this discussion, across all aspects of the game, be it class, intended goal or anything else that comes to mind. Again, welcome to the mine. We'll be digging deep.